Mutants
Platform: Commodore 64
Gametype: Undefined
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In the distant future, human beings have outposts all over the galaxies, but wars and aggression have not died out. Neither has opposition to potential exploitation or environmental damage; your resistance movement has discovered that Macro-Genetic Mutoids (Mutants) are being bred purely to be used as weapons. 

Controlling the familiarly-named Rainbow Warrior in this top-view shooter, you must fly to each of the 15 mutant-breeding zones, collecting their self-destruct pods, and taking all of these to the control room. You are armed with missiles, torpedos and a shield, and can use one of these at a time. The control zone is hazardous, and any contact is destructive, but reaching its target will recharge your three lives; thus, it can be worth doing this before you have completed all 15 zones.

The gameplay element of having short levels with a single specific target to account for resembles Hunter's Moon.

Trivia
The ZX Spectrum 128K version included music which was generated by 'sampling' the C64 registers, massaging the data and playing back via the AY-3-8910 PSG.

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Description from the packaging  (US) :

In the war-torn world of the far future, the nefarious Zero Survivor Corp. supplies both sides with everyday, ordinary weapons. Until now. The rebellious peace faction has learned of a horrible new weapon with the potential to utterly destroy mankind. The Macro-Genetic-Mutoids are bio-engineered organisms with the capability of mutating into ever-more deadly strains. Your job is to eliminate the threat of the MGM's forever. Alone in your small scout ship, you will face 15 varieties of MGM's in a contest to the finish. The prize for success is nothing less than the survival of humanity.

Features:
Arcade graphics and sound.
Multiple levels of play.
15 Unique opponents.
Four weapon types.
Non-stop action and non-stop challenge.
